Quite an eye-catcher given Fraps’ $37 one-time fee, and $59/year for X-Split (which I’ve never used). In addition, support is built right in, and the cost? $0. Like Fraps, ShadowPlay works with every game, and you also have the ability to record gameplay continually in case something cool happens and you’d like to save a video of it. While this is going to impact your FPS a wee bit, NVIDIA feels confident that the actual impact will be minimal, or even non-existent to the human eye (this of course would change if you’re using lower-end hardware). ShadowPlay is in effect a Fraps competitor, designed to capture your gameplay more efficiently thanks to offloading some of the work to the GPU. Where NVIDIA’s ShadowPlay is concerned, “forever” is definitely the right term, because when the company first announced it, GeForce fans all over wanted it – and wanted it right there and then. Other times, there’s no other word to use but “forever”. Sometimes, anticipated products seem to take too long to get here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |